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My Work

3D Modeling

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Bottled Up!

Discover a mysterious world that's been bottled up and forgotten, where a lone island and its lighthouse sit, stranded in the ocean. This 3D environment develops an intriguing story within a story, and with the fascinating feeling of isolation and curiosity, Bottled Up invites you to unlock the mystery of this forgotten paradise.

Nightime Bus Stop

Nightime Bus Stop

Nighttime Bus Stop is a 3D diorama scene inspired by the Studio Ghibli film, My Neighbor Totoro. The props are modeled in Autodesk Maya, and Unity 3D was used for lighting, particle effects, and post-processing. 

Duckaroo Sculpture

Duckaroo Sculpture

The Duckaroo Sculpture project was a group project that challenged groups to create a mythical creature. I worked with teammates Zachary Alameri and Clay Purdy. The Duckaroo was my concept and as a group we were required to laser cut pieces from thin cardboard and assemble the sculpture using a Pepakura technique.

Imprinted Memory

Imprinted Memory

Imprinted Memory is a sculpture that is serially sliced in wood. Created in Autodesk Maya, this seashell sculpture was modeled and imported into Rhino 6 and sliced. Using laser cutting, this sculpture was cut into individual pieces and assembled to create this final product.

Environment Art

Cliffside Forest

Cliffside Forest

Cliffside Forest is a small desert environment with various props and sculpted terrain. The props included are Rocks, Trees, Bushes, Fencing, and Lamp Posts. The texturing for this project is painterly with slight depth in the props.

Lighting

Interior Sunset

Interior Sunset

This project was lighting based and gave me insight into compositing and lighting an interior movie-watching scene set at sunset. My goal was to create a warm lighting style for the interior and add volume to be able to see the light casting.

© 2025 by Hunter Smitherman created with Wix.com

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